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The Launch of Chasing Windmills Games and Our First Adventure: I of the Storm

Updated: Jul 9, 2023

Hello, gamers!

Welcome to our inaugural blog post for Chasing Windmills Games. We're thrilled to share our journey with you and take you behind the scenes of our first project, "I of the Storm."

But first, let's introduce ourselves. We're a solo indie game development studio with a passion for storytelling, innovative gameplay, and immersive world-building. Chasing Windmills Games was born from the vision to deliver unforgettable gaming experiences that push the boundaries of creativity and exploration.

Our founder, a seasoned business professional with a rich background in retail management, sales, and marketing, combined these skills with a lifelong passion for gaming to launch Chasing Windmills Games. It's been an exhilarating journey so far; filled with late nights and copious amounts of coffee.

Now, let's dive into our debut project, "I of the Storm." This atmospheric adventure game unfolds within the haunting confines of St. Thomas Psychiatric Hospital. With a compelling narrative, eerie settings, intriguing characters, and complex puzzles, we aim to keep you on the edge of your seat while challenging your wits and courage.

In "I of the Storm," every character has a unique backstory waiting to be unraveled, each puzzle is a door to a new secret, and the immersive sound design, combined with stunning visuals, ensures a gaming experience that's as engaging as it is thrilling. It's more than a game; it's a deep dive into the human psyche and the unknown.

We can't wait for you to explore the mesmerizing world of "I of the Storm." Your support and feedback will be invaluable to us as we continue this adventure, refine our current game, and develop new projects.

As we set forth on this exciting journey, we invite you to join our community. Sign up for our newsletter, follow us on our social media channels (Facebook, Instagram, and soon Twitter), and be a part of the Chasing Windmills Games family.

Stay tuned for more updates on "I of the Storm" and sneak peeks into our development process. Game on!

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