
Get To Know Us
Our Story
We are a small indie game development studio with a deep-rooted love for weaving intricate narratives, creating unique worlds, and bringing compelling characters to life. Our founder, equipped with experience in retail management, sales, and marketing, fused this expertise with a lifelong passion for gaming to form Chasing Windmills Games.
Here, we don't just develop games; we create experiences. We believe that video games have the power to captivate, inspire, and transport players to otherworldly realms, providing an immersive escape from reality. With every project, we aim to blur the lines between fantasy and reality and leave a lasting impact on our players.
Our debut project, "I of the Storm," is a testament to this vision. Set in the haunting St. Thomas Psychiatric Hospital, the game is a deeply atmospheric exploration of the human psyche, full of suspense, intrigue, and wonder. Each character, puzzle, and shadowy hallway is a piece of a larger puzzle, each contributing to a gripping narrative that challenges your wits and courage.
However, our journey is just beginning, and the world of Chasing Windmills Games is continually expanding. As we venture forth, we're committed to pushing the boundaries of gaming, exploring new narratives, and continuing to create unforgettable experiences for our players.
Join us as we embrace the boundless, uncharted world of gaming. Your support, feedback, and passion for gaming are the driving forces behind our creativity.
We are Chasing Windmills Games, and we invite you to be a part of our story.
Meet the Team
Creative Talent
Who's on our team? The best and brightest of course. Each day, we come to work to have fun and make games. We believe in innovation and take pride in our promise to bring the best possible game to the market. You’re invited to meet our fantastic team and we hope you will love what we’ve got in store for you. Feel free to reach out to us with any inquiries you may have.

Steve Miller
Owner/Character & Environment Artist
Meet the driving force behind "I of the Storm." Steve takes on multiple roles as the Owner, Lead Developer, and artistic designer. His talents encompass character and environment art, audio design, and voice acting. With a passion for crafting captivating game experiences, Steve's expertise elevates "I of the Storm" into an immersive journey where visuals, soundscapes, and narratives intertwine seamlessly. Get ready to dive into Steve's world as he guides you through the enigmatic halls of the game.
Job Application
Please complete the form to apply for a position with us.